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		<title>VRAYforC4D Offical Support Forum - General_User_Section</title>
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		<description>General Forum for VrayforC4d users</description>
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		<lastBuildDate>Fri, 10 Sep 2010 15:30:46 GMT</lastBuildDate>
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			<title>VRAYforC4D Offical Support Forum - General_User_Section</title>
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			<title><![CDATA[Render output change when switch to [use correct license]]]></title>
			<link>http://www.forum.vrayforc4d.com/showthread.php?t=7747&amp;goto=newpost</link>
			<pubDate>Fri, 10 Sep 2010 10:43:17 GMT</pubDate>
			<description>hello, 
 
in these images the same scene were used ,nothing changed ,but in first image i use vray 1.2,the second picture use vray 1.25. 
 
as...</description>
			<content:encoded><![CDATA[<div>hello,<br />
<br />
in these images the same scene were used ,nothing changed ,but in first image i use vray 1.2,the second picture use vray 1.25.<br />
<br />
as everybody see the output image are not the same,  <br />
<br />
1-why?<br />
<br />
2-How can i fix this problem by change some known setting that used when updating from version 1.2 to the version 1.25.<br />
<br />
<br />
with thanks</div>


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			<category domain="http://www.forum.vrayforc4d.com/forumdisplay.php?f=18">General_User_Section</category>
			<dc:creator>tatra4444</dc:creator>
			<guid isPermaLink="true">http://www.forum.vrayforc4d.com/showthread.php?t=7747</guid>
		</item>
		<item>
			<title>change texture paths</title>
			<link>http://www.forum.vrayforc4d.com/showthread.php?t=7746&amp;goto=newpost</link>
			<pubDate>Fri, 10 Sep 2010 07:32:54 GMT</pubDate>
			<description>hi all 
 
i found this: 
 
http://www.smart-page.net/smarttexpath/ 
 
its great! it changes texturepaths to absolute, check the video. 
...</description>
			<content:encoded><![CDATA[<div>hi all<br />
<br />
i found this:<br />
<br />
<a href="http://www.smart-page.net/smarttexpath/" target="_blank">http://www.smart-page.net/smarttexpath/</a><br />
<br />
its great! it changes texturepaths to absolute, check the video.<br />
<br />
unfortunately it doesnt work with vray. perhaps we can convince him to make it work for vray.</div>

]]></content:encoded>
			<category domain="http://www.forum.vrayforc4d.com/forumdisplay.php?f=18">General_User_Section</category>
			<dc:creator>steppes</dc:creator>
			<guid isPermaLink="true">http://www.forum.vrayforc4d.com/showthread.php?t=7746</guid>
		</item>
		<item>
			<title>New GI animation tutorials</title>
			<link>http://www.forum.vrayforc4d.com/showthread.php?t=7729&amp;goto=newpost</link>
			<pubDate>Wed, 08 Sep 2010 13:57:18 GMT</pubDate>
			<description><![CDATA[Hello everyone. 
 
I've written 2 new GI animation tutorials to help simplify the whole process.  They include IR+LC camera animation and IR+LC...]]></description>
			<content:encoded><![CDATA[<div>Hello everyone.<br />
<br />
I've written 2 new GI animation tutorials to help simplify the whole process.  They include IR+LC camera animation and IR+LC object animation.<br />
<br />
No pages of complicated text, no downloads, just a simple idiot's guide to getting it right :)<br />
<br />
They're new, up to date, and work every time (so far!).<br />
<br />
<br />
<b><a href="http://forum.vrayforc4d.com/showthread.php?t=7728" target="_blank">http://forum.vrayforc4d.com/showthread.php?t=7728</a><br />
<a href="http://forum.vrayforc4d.com/showthread.php?t=7727" target="_blank">http://forum.vrayforc4d.com/showthread.php?t=7727</a><br />
<br />
<br />
</b></div>

]]></content:encoded>
			<category domain="http://www.forum.vrayforc4d.com/forumdisplay.php?f=18">General_User_Section</category>
			<dc:creator>STRAT</dc:creator>
			<guid isPermaLink="true">http://www.forum.vrayforc4d.com/showthread.php?t=7729</guid>
		</item>
		<item>
			<title>physical camera settings</title>
			<link>http://www.forum.vrayforc4d.com/showthread.php?t=7723&amp;goto=newpost</link>
			<pubDate>Wed, 08 Sep 2010 09:38:17 GMT</pubDate>
			<description><![CDATA[Hi there, 
I'm trying to match the settings from a real camera to the settings in the physical camera in v-ray. It's a night shot and I have the...]]></description>
			<content:encoded><![CDATA[<div>Hi there,<br />
I'm trying to match the settings from a real camera to the settings in the physical camera in v-ray. It's a night shot and I have the following details:<br />
<br />
Exposure: 15 sec (15)<br />
Aperture: f/5<br />
Focal Length: 33 mm<br />
ISO Speed: 100 <br />
<br />
I have ISO set to 100, f-stop set to 5 but I can't figure out how to work out the shutter speed. If I typed in 15 then it's 1/15 of a second which isn't what I'm looking for.  Can anybody help clear this up?<br />
<br />
Thanks</div>

]]></content:encoded>
			<category domain="http://www.forum.vrayforc4d.com/forumdisplay.php?f=18">General_User_Section</category>
			<dc:creator>hanymal</dc:creator>
			<guid isPermaLink="true">http://www.forum.vrayforc4d.com/showthread.php?t=7723</guid>
		</item>
		<item>
			<title>Problems with proxies</title>
			<link>http://www.forum.vrayforc4d.com/showthread.php?t=7719&amp;goto=newpost</link>
			<pubDate>Tue, 07 Sep 2010 16:39:12 GMT</pubDate>
			<description><![CDATA[Hi, 
I'm trying to use proxies to render a very large area with 3d grass. 
Every proxy is generated from poligonal hair of a small zone of the large...]]></description>
			<content:encoded><![CDATA[<div>Hi,<br />
I'm trying to use proxies to render a very large area with 3d grass.<br />
Every proxy is generated from poligonal hair of a small zone of the large area.<br />
The problem is that when I load all the proxies together, Cinema doesn't render all of them.<br />
Why?<br />
I create every proxy using vrmesh exporter tag (with the option &quot;don't delete vrmeshes) and vrmeshExporter in a custom directory. Then I create the proxy and load the vrmesh just created.<br />
Thanks</div>

]]></content:encoded>
			<category domain="http://www.forum.vrayforc4d.com/forumdisplay.php?f=18">General_User_Section</category>
			<dc:creator>mascab</dc:creator>
			<guid isPermaLink="true">http://www.forum.vrayforc4d.com/showthread.php?t=7719</guid>
		</item>
		<item>
			<title>Very Noob question-displacement</title>
			<link>http://www.forum.vrayforc4d.com/showthread.php?t=7718&amp;goto=newpost</link>
			<pubDate>Tue, 07 Sep 2010 15:02:37 GMT</pubDate>
			<description><![CDATA[I've just installed the latest Vray demo today..and i'm trying to get my head round Vray in general but mostly materials. 
 
I've read through the...]]></description>
			<content:encoded><![CDATA[<div>I've just installed the latest Vray demo today..and i'm trying to get my head round Vray in general but mostly materials.<br />
<br />
I've read through the online help and a lot of threads here,but i'm just not getting certain aspects of the displacement material.<br />
<br />
My character model(11.3Kpolys) has an 8k very finely detailed displace map(made in Zbrush)..when i render with AR3..i use intensity(centered)SPD and set subdivision level to 6..all that lovely detail comes.<br />
<br />
But i don't want to render with AR i want to make use of the lovely sss in Vray,problem is i can't for the life of me get the Displace in Vray to show/use the fine detail.<br />
<br />
Here's my settings for the displace material:<br />
<br />
&quot;Use as Subdivision Surface&quot; ON...guess this needs to be on?<br />
Parameters:<br />
view dependent: ON<br />
Edge length:1<br />
Max Subdivs:32(default)  have tried both higher(64)+lower(6) values,both seem to make no difference.. only changes rendertime<br />
<br />
I would have thought that i would only need to set the max.subdivs level to 6(the same as i used in AR)  but i guess i'm missing something here.:search:<br />
<br />
Cheers for any advice <br />
mala</div>

]]></content:encoded>
			<category domain="http://www.forum.vrayforc4d.com/forumdisplay.php?f=18">General_User_Section</category>
			<dc:creator>mala</dc:creator>
			<guid isPermaLink="true">http://www.forum.vrayforc4d.com/showthread.php?t=7718</guid>
		</item>
		<item>
			<title>cant render clouds/skies</title>
			<link>http://www.forum.vrayforc4d.com/showthread.php?t=7712&amp;goto=newpost</link>
			<pubDate>Mon, 06 Sep 2010 23:00:18 GMT</pubDate>
			<description>hi,  
   just tryin to finish up my first vray exterior scene render but i cant seem to get my sky right.     is there any way i can convert default...</description>
			<content:encoded><![CDATA[<div>hi, <br />
   just tryin to finish up my first vray exterior scene render but i cant seem to get my sky right.     is there any way i can convert default c4d skies to vray, sort of like the way u can convert materials.     if this isnt possible, then how could i go about getting some great skies like the ones i see on here.      any help would be realy appreciated.       also,if i can light up an exterior scene with an hdri file, how will i get sharp shadows dat`ll make the scene look like i used an infinite light.                    sade<font color="Silver"><br />
<br />
----------<br />
<br />
</font>ok, found some useful info while searching on here.        still, more suggestions would be realy helpful.    thanks</div>

]]></content:encoded>
			<category domain="http://www.forum.vrayforc4d.com/forumdisplay.php?f=18">General_User_Section</category>
			<dc:creator>sadedarl</dc:creator>
			<guid isPermaLink="true">http://www.forum.vrayforc4d.com/showthread.php?t=7712</guid>
		</item>
		<item>
			<title>VrayforC4D Material Preview Scenes</title>
			<link>http://www.forum.vrayforc4d.com/showthread.php?t=7710&amp;goto=newpost</link>
			<pubDate>Mon, 06 Sep 2010 19:40:54 GMT</pubDate>
			<description>hi... just a question, in 1.25 are no material preview scenes... 
i am not sure but i think in 1.2 or somewhen there were some scenes, not? 
(to put...</description>
			<content:encoded><![CDATA[<div>hi... just a question, in 1.25 are no material preview scenes...<br />
i am not sure but i think in 1.2 or somewhen there were some scenes, not?<br />
(to put into library/materialpreview)<br />
<br />
i did some materialpreview scenes myself because i found that the c4d built in previews didnt match my render results very well...<br />
but i was never sure if they were really good. (lightning/brightness, speed of preview)<br />
the goal was to have better impression of reflection &amp; specular and<br />
also to have a sphere / object / cube / rounded cube / plane (a bit tilted too, to see some ref/spec here)<br />
plus maybe some for the specials like sss etc<br />
<br />
it would be nice if there were official vrayforc4d materialpreviews<br />
any info on that? are they existing?</div>

]]></content:encoded>
			<category domain="http://www.forum.vrayforc4d.com/forumdisplay.php?f=18">General_User_Section</category>
			<dc:creator>bentreality</dc:creator>
			<guid isPermaLink="true">http://www.forum.vrayforc4d.com/showthread.php?t=7710</guid>
		</item>
		<item>
			<title>IES</title>
			<link>http://www.forum.vrayforc4d.com/showthread.php?t=7703&amp;goto=newpost</link>
			<pubDate>Mon, 06 Sep 2010 09:04:56 GMT</pubDate>
			<description><![CDATA[my ies files are not automatically transferred to my tex folder when chosen in vrays ies-light slot - i.e. cinema4d doesn't show the dialogue box...]]></description>
			<content:encoded><![CDATA[<div>my ies files are not automatically transferred to my tex folder when chosen in vrays ies-light slot - i.e. cinema4d doesn't show the dialogue box where it asks whether to copy the file into the projects tex folder or not, like it does with textures and such.<br />
<br />
consequently, the ies doesn't work - i.e. only works when i copy the ies file into my tex folder first and link the ies-light path accordingly, as expected.<br />
<br />
i couldn't find any wrong preference settings though. <br />
<br />
does anyone have a clue what it is i'm doing wrong?<br />
many thanx in advance!</div>

]]></content:encoded>
			<category domain="http://www.forum.vrayforc4d.com/forumdisplay.php?f=18">General_User_Section</category>
			<dc:creator>christian</dc:creator>
			<guid isPermaLink="true">http://www.forum.vrayforc4d.com/showthread.php?t=7703</guid>
		</item>
		<item>
			<title>urgent help needed for object animation (IR/LC)</title>
			<link>http://www.forum.vrayforc4d.com/showthread.php?t=7700&amp;goto=newpost</link>
			<pubDate>Sun, 05 Sep 2010 08:44:02 GMT</pubDate>
			<description><![CDATA[I have a 2000 frame animation due, and most of it has been IR/LC camera anim (following Strat's tutorials), with no problems. 
 
There are a few...]]></description>
			<content:encoded><![CDATA[<div>I have a 2000 frame animation due, and most of it has been IR/LC camera anim (following Strat's tutorials), with no problems.<br />
<br />
There are a few frames that require object animation, and I've followed Strat's IR/LC tutorial as well, (for the object animation) where the IRcache is calculated using the &quot;Anim prepass/ follow camera path&quot;, and the LC is baked into the IRmap as well.  I am pretty sure that I've followed the tutorial exactly, but I keep getting individual IRmap cache files for each frame - not one file fora all frames!!<br />
<br />
The &quot;save multiframe file&quot; checkbox below &quot;anim prepass&quot;mode selector was originally actually greyed out, but if I switched to &quot;multiframe incremental&quot; it became selectable, and stayed selected (although still greyed out) when going back to  &quot;anim prepass&quot;.<br />
<br />
This is nowhere mentioned in the tutorial to be an issue, so I'm really perplexed as to what is happening - shouldn't I get a single IRmap cache file??</div>

]]></content:encoded>
			<category domain="http://www.forum.vrayforc4d.com/forumdisplay.php?f=18">General_User_Section</category>
			<dc:creator>edub</dc:creator>
			<guid isPermaLink="true">http://www.forum.vrayforc4d.com/showthread.php?t=7700</guid>
		</item>
		<item>
			<title>HDRI Light</title>
			<link>http://www.forum.vrayforc4d.com/showthread.php?t=7698&amp;goto=newpost</link>
			<pubDate>Sat, 04 Sep 2010 23:02:07 GMT</pubDate>
			<description>Hi guys, 
  
Sorry I am so quiet on the forum. Have not been here in ages... 
  
Is there a way to lit a scene like in max where you put a texture in...</description>
			<content:encoded><![CDATA[<div>Hi guys,<br />
 <br />
Sorry I am so quiet on the forum. Have not been here in ages...<br />
 <br />
Is there a way to lit a scene like in max where you put a texture in your light channel?<br />
 <br />
I'd rather light it with an HDRI, but because the Theatre has got no natural light, it is impossible for the HDRI to get in there<br />
 <br />
Can anyone tell me pls<br />
 <br />
thx<br />
 <br />
Choppir</div>

]]></content:encoded>
			<category domain="http://www.forum.vrayforc4d.com/forumdisplay.php?f=18">General_User_Section</category>
			<dc:creator>choppir</dc:creator>
			<guid isPermaLink="true">http://www.forum.vrayforc4d.com/showthread.php?t=7698</guid>
		</item>
		<item>
			<title>1.000.000 trees 1:30 hours render time....</title>
			<link>http://www.forum.vrayforc4d.com/showthread.php?t=7693&amp;goto=newpost</link>
			<pubDate>Sat, 04 Sep 2010 09:30:08 GMT</pubDate>
			<description>Hi all I´m testing HQ plants i´ve adquired... in this example there is 1.000.000 of trees... render time 1:30 hours... 
 
Its normal?... on a quad...</description>
			<content:encoded><![CDATA[<div>Hi all I´m testing HQ plants i´ve adquired... in this example there is 1.000.000 of trees... render time 1:30 hours...<br />
<br />
Its normal?... on a quad core...<br />
<br />
Could be faster witch subsurface spread or other way?...<br />
<br />
Thanks in advance...<br />
<br />
<a href="http://img401.imageshack.us/i/treeties.jpg/" target="_blank"><img src="http://img401.imageshack.us/img401/5909/treeties.jpg" border="0" alt="" /></a><br />
<br />
<a href="http://yfrog.com/b5treetiesj" target="_blank">http://yfrog.com/b5treetiesj</a></div>

]]></content:encoded>
			<category domain="http://www.forum.vrayforc4d.com/forumdisplay.php?f=18">General_User_Section</category>
			<dc:creator>Kurgan</dc:creator>
			<guid isPermaLink="true">http://www.forum.vrayforc4d.com/showthread.php?t=7693</guid>
		</item>
		<item>
			<title><![CDATA[is 1.2.5 the last update for R11.5?[no, of course not]]]></title>
			<link>http://www.forum.vrayforc4d.com/showthread.php?t=7692&amp;goto=newpost</link>
			<pubDate>Sat, 04 Sep 2010 00:29:49 GMT</pubDate>
			<description><![CDATA[Because of the new upgrade bundle policies from Maxon (forcing me to upgrade to full studio if I want mograph *and* S&T) - I have decided that I need...]]></description>
			<content:encoded><![CDATA[<div>Because of the new upgrade bundle policies from Maxon (forcing me to upgrade to full studio if I want mograph *and* S&amp;T) - I have decided that I need to stay with R11.5 for the foreseeable future (i.e. long-term, perhaps *very* long-term)<br />
<br />
There is really nothing in R12 that is essential to me, so I'm fine with staying where I am - maybe I'll even buy SpeedMud, or SurfaceSpread instead, and actually increase my toolset, rather than limit it - and for a cheaper price as well.<br />
<br />
My main concern is that Vray will not be updated past 1.2.5 for R11.5.<br />
<br />
Please tell me that the Vray team in concerned about the new Maxon upgrade policies as well  , and that you are aware that many VrayForC4D users are in the architectural visualization niche probably won't be upgrading any time soon.<br />
<br />
As I see it - pushing forward with only developing Vray4c4d for R12 will likely be for a much smaller user-base than with R11/R11.5...  I wonder if this is something you have thought about as well?<br />
<br />
I just want to let you know that, although I might discontinue upgrading C4D, I will 100% certainly be upgrading to next (non-free) version of Vray...  as long as it still works with R11.5<br />
<br />
Can anyone comment on this issue?</div>

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			<category domain="http://www.forum.vrayforc4d.com/forumdisplay.php?f=18">General_User_Section</category>
			<dc:creator>edub</dc:creator>
			<guid isPermaLink="true">http://www.forum.vrayforc4d.com/showthread.php?t=7692</guid>
		</item>
		<item>
			<title>Volume Light Problem</title>
			<link>http://www.forum.vrayforc4d.com/showthread.php?t=7690&amp;goto=newpost</link>
			<pubDate>Fri, 03 Sep 2010 15:15:09 GMT</pubDate>
			<description>Hi all, 
 
can anyone please explain, why my red light gets only 
visible, when its coming from the side? 
When its placed a bit at opposite of  the...</description>
			<content:encoded><![CDATA[<div>Hi all,<br />
<br />
can anyone please explain, why my red light gets only<br />
visible, when its coming from the side?<br />
When its placed a bit at opposite of  the camera<br />
I have no visible light.<br />
<br />
And why are the &quot;defaults&quot; are set up in that way, that<br />
you get &quot;no&quot; or &quot;verry bad results&quot; when starting.<br />
<br />
And would it be possible generally to manage values behind the scenes<br />
in that way, that I don't always have to struggle with extrem values and have to<br />
test values in Ranges from 0.0001  up to  500.000.000 which would take months<br />
to get a good, or even to get any result.<br />
F.e. one time a light intense of &quot;6&quot; overbrights all. And in other situations (like fog)<br />
I need values of &quot;50.000&quot; to see an effect.  I would  never come to the idear, <br />
that I need a light intense of &quot;50.000&quot; to get a visible light!<br />
On the other side, you have to deal with values of &quot;0.001&quot; to get results and<br />
&quot;0.002&quot; allready results in no effect. How should I know, when to choose which<br />
values?<br />
<br />
It would be nice if there could be a Range from &quot;0% -100 %&quot; for all setups.<br />
(And VRay makes the mathematic conversations for adjusting in the background)<br />
So that: <br />
&quot;0&quot; means &quot;no&quot; effect  <br />
50%  means &quot;half&quot; and <br />
100% means max&quot; effect<br />
<br />
And this Range should be validate for &quot;transparency&quot;, &quot;Specular&quot;, &quot;Reflections&quot;<br />
&quot;Light Intensitys&quot;, &quot;All Quality Aspects&quot;,  &quot;Shadow Density&quot;,  &quot;SSS-Effects&quot; ................etc.<br />
<br />
I have absolutely no knowledge of programming and maybe thats totally cracy<br />
and impossible, but it is a wish that could make life much more easy!<br />
<br />
regards<br />
mike</div>


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			<category domain="http://www.forum.vrayforc4d.com/forumdisplay.php?f=18">General_User_Section</category>
			<dc:creator>miohn129</dc:creator>
			<guid isPermaLink="true">http://www.forum.vrayforc4d.com/showthread.php?t=7690</guid>
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			<title>VRay walkthrough examples?</title>
			<link>http://www.forum.vrayforc4d.com/showthread.php?t=7668&amp;goto=newpost</link>
			<pubDate>Wed, 01 Sep 2010 10:09:33 GMT</pubDate>
			<description><![CDATA[Hi all. 
 
Can anyone point me to some decent VRay walkthrough examples? Doesn't matter what app they were created in as long as the renderer is...]]></description>
			<content:encoded><![CDATA[<div>Hi all.<br />
<br />
Can anyone point me to some decent VRay walkthrough examples? Doesn't matter what app they were created in as long as the renderer is VRay. I'm trying to convince a client to go down this route and personally I only ever do 3D stills. I've done camera walkthroughs with Advanced Render before but not with VRay so I little in the way of examples to show the client to impress him. I just want him to see the possibilities?<br />
<br />
Anyone have any links?<br />
<br />
Thanks in advance.</div>

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			<category domain="http://www.forum.vrayforc4d.com/forumdisplay.php?f=18">General_User_Section</category>
			<dc:creator>Neil V</dc:creator>
			<guid isPermaLink="true">http://www.forum.vrayforc4d.com/showthread.php?t=7668</guid>
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