New V-RAY for C4D feature wish section

Discussion in 'V-RAY for C4D_Feature Wishes' started by stefan, Apr 29, 2017.

  1. stefan
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    stefan main admin here:-)

    i can ask the devs if they can do that in that place (depends if the c4d menu allows 3rd parties in that place), having the powershader as default with mix 0 would slow down all in export, so that's not good to make
  2. Schawk
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    Schawk MC2015

    Thanks Stefan, understood.

    What about a tick box that triggers the power shader to load. A little bit like the fresnel tick box? Although I guess that is more of a hidden menu.

    Or possibly an UI icon with a built in power shader used as a drag and drop? A little like the way you can drag and drop one texture field into another.
    Actually I have just realised you can do this from the content browser. So I guess I will save some presets and have an duplicate content browser tucked away in the UI for now.
  3. stefan
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    stefan main admin here:-)

    you can make presets of that and also any powershader setting and drag and drop them yes,
    for the rest i am not sure, i know the devs tried many variants, but the shader menu in c4d is pretty limited in this regards they say.

    i understand your wish, and see what i deas might workout as alternative
    Schawk likes this.
  4. iac
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    iac MC2015

    Hi Stefan,

    See if (c4d) Background can work in VrayforC4D render. Thanks.

    ...

    Screen Shot 2017-05-26 at 8.09.01 PM.jpg
  5. RwVision
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    RwVision Active Member

    I would be happy if we could add a option for selected materials - "make 2sided" - which would add for each material a 2 sided, with filled in slots with that material.
    While working with many plants, leafs etc. it would be very helpful.

    A good option also would be a 2sided option in each material, but we have already discussed that some time ago.

    Also, the copying 2 sided and need to open it and then generate 2 materials could be changed.
  6. stefan
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    stefan main admin here:-)

    make" sided might be doaböle"

    make 2 side dont e main material not(we need to keep the vray guidelines from CG)

    need copy paste here, but i have reports of that, i talk wit the devs again on this(c4d not knows the concept of sub material sadly, so as default not regognizes them to copy)
  7. luke.letellier
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    luke.letellier MC2015

    For the xparticles integration, it'd be great if there were a Vray shader that could access particle velocity & scale, and present it as a black/white matte.

    The user could input numbers (maybe even use a spline) so that if the particle velocity was a value X the shader would be white, if the value was Y the shader would be black - or something along those lines.

    The same would be true for the particle scale shader: If the particle scale was X the value the shader would be white, if the particle scale was Y the shader would be black.

    We could then use these shaders to alter the materials of our particles based on particle speed or scale.
    DieGolum likes this.
  8. Schawk
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    Schawk MC2015

    Is it possible to implement material id's per texture channel in BRDF? I render a lot of product visuals which have metal foil branding, on white plastic substrate and find it cumbersome to mask each one for post work.

    If not is it possible to have the material id, mask a decal when set to mix textures on the texture tag, as of now it makes a pass of the whole object and does not honour the material weight.
    If there is a way around this already I would really appreciate any insight.
    Of course I can achieve this with 2 separate renders but would rather not have to do that.

    With the new Full Light select coming in 3.5 having a matte for a decal where I can switch on off extra lights that effect this very reflective channel area would be a massive time saver.
  9. LuxoIII
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    LuxoIII MC2015

    VfB Stores the various multi-mat layers and not just one layer.
    sirio and Schawk like this.
  10. stefan
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    stefan main admin here:-)

    vfb does save all layers, already now use a format like .exr to have the layered file (not sure really what you mean?)
  11. RwVision
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    RwVision Active Member

    Could we make an option to the dome light, so that it would not affect the alpha of the image? Can be useful, when using a dome for just a bg. For now, the comp tag does not affect the light objects.

    Maybe an alpha option in the already present light select multipass option?

    - The dome light previews could also affect the vray shader uvw changes like tiles, scale etc.
    HenrikH likes this.
  12. itenalive
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    itenalive New Member

    a functionable IPR under OSX for MacPro with AMD FirePro D500 3072 MB that works correct.
    the "bitmap-shader converting thing" doesn't work in IPR now. ...at least under OSX as described.
  13. stefan
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    stefan main admin here:-)

    this (IR and gpu) are up to Chaosgroup, they have no amd support for gpu at all at the moment on OSX on any vray version (as apple misses essential parts in their openCL implementation CG says).

    converting bitmaps works as intended, but you always have to manually check, if it is in layer or filter shaders it cant convert these.
    intended use is that you use vraybitmaps from start, then no converter is needed, this is only to open old scenes.
  14. haniel1107
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    haniel1107 MC2015

    Hello,
    I've read anywhere, that the new version will support x-particles. Does it mean, we will be able to create smoke with x-particles in future.. (without open vdb). Sorry if the question doesn't make sense, as I am trying to figure out how to create smoke with vray.
    I mean like wheel smoke, of driving cars.... etc... Thanks!
  15. stefan
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    stefan main admin here:-)

    yes on more x-particles support is worked, the coming 3.5 has a first step into this, reading out some particle attributes, which you can connect to shaders/colors (size, age, velocity, luminance etc). a 3.55 or 3.6 later this year i hope then supports all aspects. you all are very welcome to give you wishes and feedback what all is needed or wanted for x-particles.

    for smoke also openVDB might be interesting, 3.5 has a very first support for this, also this is to be extended over next months.
    for wheel smoke i guess particles are best.
    luke.letellier likes this.
  16. haniel1107
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    haniel1107 MC2015

    wow, very cool.... thanks!