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#1 |
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Junior Member
Join Date: Sep 2007
Posts: 19
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I've been watching and waiting all day from the sidelines. Good work all! Sleep a thousand sleeps, you deserve it.
Time for me to see for myself all your blood, sweat and tears!... Thanks a ton! -kev P.S. And you made it before Midnight 1/25 in the States... congrats! Last edited by cmyk; 01-26-2010 at 05:08 AM. |
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#2 |
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Member
Join Date: Sep 2007
Location: Krasnodar, Russia
Posts: 84
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cinema 11.5 work
cinema 11 go in bugs i use old and new file |
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#3 |
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Senior Member
Join Date: Sep 2007
Location: Berkeley, California
Posts: 321
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Wow. Those textured lights sound nice.
ProjectionMapping functionality will be a welcome addition too. Thanks for that Tong.
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For more works, see - http://www.project1media.com/gallery/ |
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#5 |
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Member
Join Date: Jun 2008
Posts: 39
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I am trying to get vray 1.2 to work deos the licence key file still go in the c4d root directory and i have just changed recently from 10.5 to 11.5 of c4d, and should it still be in render setting and effects tab i must be doing some thing wrong i install dot net 3.5 but still no luck and ran windows update also.
windows 7 |
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#6 |
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Senior Member
Join Date: Sep 2007
Location: Berkeley, California
Posts: 321
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You don't add VRay from the effects tab
You choose it as a render engine/ Under - General/ Render Engine ---------- Would anybody like to briefly explain the 'use camera path' modes in the IR and LC options? It seems very much like the old setup, which calculates the solution based on my frame stepping values. Great release guys, thanks for all the hard work.
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For more works, see - http://www.project1media.com/gallery/ Last edited by InTheCity; 01-26-2010 at 06:46 AM. |
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#7 |
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Senior Member
Join Date: Sep 2007
Location: Hattingen/Gelsenkirchen, Germany
Age: 42
Posts: 134
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hi, great job.
![]() here it works fine with Cinema 11.0. Thanks to Stefan and the whole Vray team, especially to Renato, who made a great job in a diffucult time. cheers Andre |
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#9 |
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Senior Member
Join Date: Sep 2007
Location: Paris
Posts: 174
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Great work guys, thank you so much for making our work more and more pleasant !
You must feel an "after war post-stress" or something, I hope you'll take hollydays, to come back at work refreshed, so you can indeed add >> direct camera mapping >> TEX BAKING (!!!) >> further proxy support(animated, more detailed vrmesh export =D (tex baking would be so so so cool for some of us animating people) (hey, YOU listed them hun!) (I heard volumetric is pretty slowish in max, but I could try it anyway ^^) This release looks way more stable (osx viewpoint experience, no more strange behavior with tabs refreshing, material preview looks at least faster), and the list of new stuff looks gorgeous. Again, all my thanks, bigup and "nufrespect" to the team! =D |
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#10 |
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Senior Member
Join Date: Sep 2007
Location: Potsdam, Germany
Age: 28
Posts: 340
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Fantastic Job! It's a wonderful morning, the Sun is shining ... Vray 1.2 is there
![]() ---------- Oooops i forgot: Yeeeeeeeeahaaaaaaa!
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| Thread | Thread Starter | Forum | Replies | Last Post |
| official 1.2 thread, please post all questions, wishes, complains etc here.... | stefan | General_User_Section | 57 | 01-20-2010 10:33 PM |
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| Vray pre purchase questions | swifmaster | General_User_Section | 1 | 10-21-2008 03:11 PM |
| Noob to Vray questions | dhpdigital | General_User_Section | 2 | 02-01-2008 02:53 PM |
| some questions about the Vray Physical Camera | Jack | General_User_Section | 5 | 12-14-2007 12:02 AM |