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#3 |
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main admin here:-)
Join Date: Mar 2007
Location: vienna, austria
Posts: 7,654
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some fast glasses:
http://www.vrayforc4d.com/tests/simple_glasses.zip maybe helps a bit:-) cheers stefan |
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#4 |
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Senior Member
Join Date: Sep 2007
Posts: 302
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Hi tecnico,
this are the steps to produce a glass material: 1) Uncheck any diffuse layer 2) Check the Refraction layer 3) Check the Reflection or a Specular layer and set the Use fresnel option. That's all; From this point you can modify your glass adding Volume properties, glossiness for reflections and refractions (blurred refl and refr) etc. Cheers Daniele |
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#6 |
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Administrator
Join Date: Sep 2007
Posts: 4,974
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