VRAYforC4D Offical Support Forum
Dutch Skies  360
Go Back   VRAYforC4D Offical Support Forum > VRAYforC4d Main Forum > General_User_Section

General_User_Section General Forum for VrayforC4d users

Reply

 

Thread Tools Display Modes
Old 03-06-2008, 02:51 PM   #1
mascab
Member
mascab's specification
 
Join Date: Sep 2007
Location: Udine - Italy
Age: 35
Posts: 70
Default problems with glass

Hi,
the first image is rendered without glass, the second with it.
The glass material is visualized in the third image.
In my opinion it's too reflective, and the situation does not change even if i turn the black, in fresnel chanel inside specular, towards gray.
With that windows, i should have enough light inside the house to let me see interiors.
What do you think? Where is my mistake?


mascab is offline   Reply With Quote
Old 03-06-2008, 04:15 PM   #2
big K
Senior Member
big K's specification
 
Join Date: Sep 2007
Posts: 291
Default

hi mascab,

- lower your IOR to 1.5 i think this is more like glass. this won´t bring much , but a bit less reflection.
- most important turn off back side. this gives the backsides of surfaces also reflections. (you almost double your reflections)
- the last point does not do anything to the reflections, but if you use volume in the refraction layer you should raise the value of the distance bias a bit, or it won´t do anything.

hope this helps
michael
big K is offline   Reply With Quote
Old 03-06-2008, 04:19 PM   #3
GIOLETS
Member
GIOLETS's specification
 
Join Date: Nov 2007
Posts: 64
Default

My opinion is:
- use the reflection layer for reflections, IOR around 2,
- check your normal direction(aim them towards your Camera),
- extrude your glass object (0,5-1 cm) if is a single plane,
- uncheck the "enable volume" feature.

Bye.

Luca
GIOLETS is offline   Reply With Quote
Old 03-06-2008, 04:49 PM   #4
stefan
main admin here:-)
stefan's specification
 
Join Date: Mar 2007
Location: vienna, austria
Posts: 7,654
Default

your glass material looks ok to me, not the rendering though, so some is wrong in your setup.

in addition to the above opinions i also think there is more a problem with the glas geometry,
is it single plain--then you shoudl not sue a volume glass.

the refelction you indeed lower as you say if you set the fresnel to light grey. if that doesnt work youir problem is more in the geometry or inversed faces.
i guess the glass geometry is no proper volume ...with this glas setting you normally dont get such strange glass.

without seeing the actual file ist very hard to tell where your error is
maybe post it:-)

cheers
stefan
stefan is online now   Reply With Quote
Old 03-06-2008, 04:56 PM   #5
mascab
Member
mascab's specification
 
Join Date: Sep 2007
Location: Udine - Italy
Age: 35
Posts: 70
Default

ok. i've done some experiments...
the glass has already a thickness of 1 cm, and the normals are ok.
Without volume and back face the situation is a little better but i don't understand why i have a variation of color inside.
It seems that the wood floor generates gi only if glass is present.
The cutoff parameter allows me to have a little more control on intensity of reflection, but honestly, i don't know why and what it is!

the model comes directly form allplan.
i've connected all the objects by material, with the aim of reduce the time of exporting objects.
i can't upload the file because it's a project and i don't have the permission.

i must admit that i think there's a geometry problem too, because render takes too much time!
mascab is offline   Reply With Quote
Old 03-06-2008, 06:10 PM   #6
stefan
main admin here:-)
stefan's specification
 
Join Date: Mar 2007
Location: vienna, austria
Posts: 7,654
Default

maybe the volume parts are not connected, try an optimze of all glas objects:-)

it is definitly some wrong in your modell from the things you say.
you can also send me the file to the info adress if you want direct help.(see me under nda)

cheers
stefan
stefan is online now   Reply With Quote
Old 03-06-2008, 07:41 PM   #7
GIOLETS
Member
GIOLETS's specification
 
Join Date: Nov 2007
Posts: 64
Default

You can also do a very simple and fast test: just make a vertical plane in C4D and position it at the same point of your glasses. Turn off the original glasses.
Extrude the plane (0,5-1cm) and apply on it your glass material.
Make a fast render and see the results: if it is the same or different respect your original windows...
GIOLETS is offline   Reply With Quote
Old 03-07-2008, 10:08 AM   #8
mascab
Member
mascab's specification
 
Join Date: Sep 2007
Location: Udine - Italy
Age: 35
Posts: 70
Default

already done...
the result is the same.
so it's not a problem of geometry of glass object (even if the ehole model is not optimized), but it's a problem of light...
I have also moved the glass toward the camera, and when it is directly illuminated, it's ok.
My opinion is that without direct illumination on it (even if there enough light to see the interior), the glass solves the problem pumping the reflections.
mascab is offline   Reply With Quote
Old 03-07-2008, 10:43 AM   #9
stefan
main admin here:-)
stefan's specification
 
Join Date: Mar 2007
Location: vienna, austria
Posts: 7,654
Default

well anything you setup unnatural then.
glas of course needs nice enviroment and good light.

as you say the glass doenst ract to your changes i still think some is wrong there in either your glass or your modell.

without seeing the file it is very hard to help you. ..
try to seup lights as most real as you can, with real intesities etc.
use colormapping. real world light intensity in watts etc...

cheers
stefan
stefan is online now   Reply With Quote
Old 03-07-2008, 11:22 AM   #10
mascab
Member
mascab's specification
 
Join Date: Sep 2007
Location: Udine - Italy
Age: 35
Posts: 70
Default

phisical sun e and phisical camera.
no artificial lights.
it's a simulation to calculate shadows inside...
mascab is offline   Reply With Quote
Reply

Bookmarks

Advertisement

SpeedMud
 


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads

Thread Thread Starter Forum Replies Last Post
1.1 problems on OSX... Huv OSX Related 45 02-11-2009 09:21 AM
AA problems tcamprubi General_User_Section 6 12-05-2007 05:30 PM
Problems with 10.5 Garban General_User_Section 6 10-22-2007 05:37 PM
Some Problems eMeL-ViZ W.I.P 16 10-08-2007 08:58 PM


All times are GMT +1. The time now is 05:39 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
LAUBlab KG © 2009 All Rights Reserved.
VRAYforC4D style based on VBSeo Style 1.0 Pro by Crawlability, Inc.