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Old 08-31-2009, 01:59 PM   #1
robodesign
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Default The piano room [final version]

Hello readers!

Today, I'm proud to announce a new personal project I completed. During the last year I worked on a photorealistic 3D scene for further advancing my skills in architectural visualisation. With this project I learned a lot about Vray and about lighting . The project consisted of reproducing an entire room in 3D. I'm happy now to see it done.

The work on this project was started initially in may 2005, but after several months, I stopped working on it. In july 2007, I restarted the project, remodelling almost all objects. I completed it in late august 2009. The main subject of the project is a piano from 1868, which I like very much. On the front of it, you can read: "Ehren preis. Franz Chalupny in Wien. Auszeichnung 1868".

Technical details:
* modelled and textured in Cinema 4D R11 and rendered with Vray 1.1.
* polygons: 4 275 906.
* objects: 2560.
* textures: 146 files in 2,56Gb.
* shaders: 223.
* lighting: physical sky.
* render time: 6 days all three renders, simultaneously.

And now, the images. Click on them to get to the full resolution images [2800px]:





Thanks to all the fine people from #cinema4d on irc.arcor.de (in no particular order): Michael Auerbach (Cinemike), Philipp Althoff (Budorange), Boris Eissrich (Yakuza), Dagmar Patzer, Nina Markiewicz, Sebastian Rath, Stefan Laub from VrayforC4D , Ole Trenner (o_gardiner) and special thanks to Giel-Jan Wijns (Duron) for saving me months and even years of rendering with the final quality.

Any critiques or feedback is welcome.
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piano-room-pov1-final.jpg  
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Old 09-01-2009, 10:50 AM   #2
tufty
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Simply stunning work - congratulations. You must have answered a lot of puzzles along the way and your knowledge now must be sky high and no project is going to tax your skills that much any more I guess. The end render time does seem pretty steep though even though the end results are fantastic?
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Old 09-01-2009, 11:28 AM   #3
robodesign
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Yes, indeed.
The render times are a bit steep, because I had very complex shaders. I used LWF, and I also enabled for most of the shaders, the specular channel with slight reflections, for added realism. And very high GI quality for LC and IR maps.

Anyways, if you guys are interested, I prepared some wires:





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Old 09-01-2009, 12:07 PM   #4
choppir
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Realy good work mate. I LOVE the 1st image!!!

Nice.

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Old 09-01-2009, 05:02 PM   #5
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very nice and realistic mood!

thanks robo, you get better and better:-)

cheers
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Old 09-02-2009, 03:09 AM   #6
sagecgi
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wow, my only question is what song is on the ipod?

great job!
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Old 09-02-2009, 07:42 AM   #7
Sakari
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No way man. You have just taken a camera and snapped some photos of your home... But seriously this is astounding piece of work! Such attention to detail. Congrats.
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Old 10-07-2009, 10:07 AM   #8
robodesign
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Hey guys!

Sorry for bumping the thread, but I finished a comprehensive "Making of" page for the piano room project which details how I modelled the most complex objects, the most complex shaders I used and how I rendered and post-processed the images.

Click on the following image to get to it:
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Old 10-07-2009, 10:49 AM   #9
Tong
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great!

ps: can i repost it on vrayc4d.com with all credits and link to your site?
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Old 10-07-2009, 11:52 AM   #10
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Hello!

Yes, you can. My pleasure. Please let me know the link.

Thanks.
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