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Old 01-26-2010, 05:05 AM   #1
cmyk
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Post Vray 1.2 General/Questions Thread Сontinues Here ;-)

I've been watching and waiting all day from the sidelines. Good work all! Sleep a thousand sleeps, you deserve it.

Time for me to see for myself all your blood, sweat and tears!...

Thanks a ton!
-kev
P.S. And you made it before Midnight 1/25 in the States... congrats!

Last edited by cmyk; 01-26-2010 at 05:08 AM.
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Old 01-26-2010, 05:30 AM   #2
Tong
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Default Vray 1.2 Thread Сontinues Here ;-)

Decided to start fresh thread

so post here

----------
The new vrayforc4d 1.2 brings an big amount of new features, and also a lot of reprogramming.
due to the changes that come on one side from maxon with 11.5 sdk and on the other side from the
very new chaosgroup vray sdk core 1.9 that we use in this new release of vrayforc4d.
some additional features of the 1.9.x cores are also planned for a 1.2.1 and 1.2.2 release.
Our inner alpha and beta team tested deep over the last months, but due to the many changes in new
versions there always can be some new bugs (or also old that reemerges).
so if needed we will provide fixes in this small and fast updates to perfectionize the 1.2 release.
All are very welcome to post in the forum (section vrayforc4d 1.2) if they find some not working as
should.

both, the maxon sdk AND the Vray sdk evolved a lot this year and bring many good new things to
vrayforc4d as well.


an overview of the new vrayforc4d 1.2 changes and additionions:
  • full 11.5 compatibility,
  • support of the advanced color filter tools and layer list in new 11.5 picture viewer
  • win7 and OSX 10.6 compatibility, 32 and 64 bit
  • new optimization for more than 8 cores
  • new vray core 1.9(!), with many core improvements(AA, GI, DMC, sampling,optimized speed,
  • & GI animation, physky, tone mapping...)
  • new additional GI mode for Irradiace map "use camera path" for still and object animation, that
  • renders the GI solution along the animated camera in one single pass
  • new additional GI mode for Lightcache GI "use camera path" for still and object animation, that
  • renders the GI solution along the animated camera in one single pass
  • new additional GI presets, for expanded and easier use
  • new save GI mode, to save the calculated GI our of an image AFTER the rendering has been
  • already done, very use full. if you like the image, you can ave the solution for reuse also after
  • rendering.
  • New AO - Ambient occlusion in the Vray GI. this is a special, very fast and high quality AO,
  • that can be mixed and blended to any GI solution
  • new fully automatic, "one -button" LWF with one single button solution (now everybody cany
  • easily use the so called "linear work flow", vray does all complex material, shader and gamma
  • conversions for you)
  • New ultra fast Physical SubSurface scattering System:
  • new fast SSS2 material, can be mixed and blended with other materials
  • new extra SSS channel in BRDF Material(new combination of fast SSS2 and BRDF)
  • 4 special SSS modes, for solid and refractive and mixed materials
  • renders close to the speed of a diffuse material!
  • physical SSS system, with very easy controls
  • all parameters texturable
  • can be mixed and blended with other materials and all BRDF effects
  • SSS optionally scatters also GI
  • ->intelligent and adjustable under sampling and interpolation
  • glossy reflection interpolation (3 option types, always, only for GI, never)
  • new Texture handling of files
  • new much improved texture memory handling in material manager
  • new rewritten normal maps
  • rewritten Material preview connection, materials previews should be remarkable faster
  • 11 new optional Vray Material previews using area lights for quality high end Material
  • previewing (can be optionally installed, special recommended for professional workstations)
  • material ID option in BRDF, customizable color,
  • new Multipass Material ID activated, full AA'ed, very good to separate objects or materials for
  • post effects and compositing, produced many masks in one pass.
  • new horizontal split option for splitting single images more efficient over the NETrender
  • trace depth per material for reflection for great speed gain adjustment
  • trace depth per material for refraction
  • trace depth globally on off(limit trace depth+ setting)
  • new photometric mesh lights
  • new cone lights, match much more the c4d cone light experience
  • texturable area lights, 2 types
  • [ texturalable cone lights]*
  • [ texturable omni lights]*
  • [ texturable shadows(!)]*
  • new IES customization for custom lumen override function to be able to change the internal
  • lumen data and customize the ies intensity directly in c4d
  • light linking
  • mesh light linking
  • 2 new physical sky modes:
  • physical sky "default" (similar to in vray1.1)
  • new physical sky CIE clear
  • new Physical sky CIE Overcast
  • new physical sky setting Horizon illuminations (for phycam and normal cam)
  • detailed new color correction and gamma adjustment system for the Physical sky
  • special "convert to grey scale" check box option, for architectural more abstract gray skies
  • new sky portal option "simple portal" for extra speed gain
  • dome HDRI lights do work with Alpha channel
  • added missing -1 function to matte feature
  • optimized HDRI dome light
  • new physical camera (pinhole mode) that 100% matches the Cinema4d camera:
  • enabled all kinds of new composting possibilities with c4d channels or effects, Sketch and
  • toon, glow, object ID passes, hair, camera mapping, pyro cluster, c4d sky module, etc. passes etc....
  • 2 new modes for special custom lens distortion(quadratic, cubic)
  • new mode to read custom external "lens files"
  • new vertical and/ or horizontal camera distortion shift for perspective correction (in addition to
  • the camera shift offset for architecture cameras)
  • camera offsets in certain situation in animation eliminated
  • particles and TP render correct also in animations
  • new recoded support for "interactive region render", works very fast with special LC-LC GI
  • mode, also also fast SSS2 materials
  • new vray environment separate override control " affect reflection on /off, works in combination
  • with physky overrides
  • new vray environment separate override control " affect refraction on /off, works in combination
  • with physky overrides
  • new advanced override system for materials for professional light setup, can be adjusted
  • (included / excluded) on material bases
  • new override option in BRDF material
  • new displacement rewrite, improved displacement handling
  • additional displacement"water level" option, for advanced "on render time" cutout on objects
  • new 2d displacement mode for fast surface displacement in UV textures mode
  • 2 modes- luminosity and rgb texture for choice in displacement
  • new true 3d vector displacement, can displace complex also overhanging and curved,
  • displacement shapes.
  • new automatic hierarchical proxy generation
  • compatibility rewrite of proxies for vista and win7
  • new rewritten OSX proxies for more speed and osx threading compatibility
  • new vrmesh export for custom vrmesh creation
  • new additive weight map option
  • new additive blending (shellac mode) in blend material with alpha weight map
  • support of native c4d floor object
  • follow mouse option in editor rendering( buckets will follow the mouse for fast preview of
  • certain parts)
  • cleaned up interface


----------

please be aware, that due to the massive changes in the vray core itself, scenes might look different
in new version.
this normal and due to the changes. therefore you should not change the version in the middle of a
project.
normally it is recommended to keep a v11+vray 1.1 for compatibility to older files installed.
for old scenes copy all into a new c4d file, and set new vray render settings to make sure
please use our forum forum.vrayforc4d.com and help bug-tack if you find any.there is a special
section "vrayforc4d 1.2 help or problems".
in a version that has that many changes, there might be some things the testers and we have
overseen.
please report this, we will fix those asap in small fast perfection updates 1.2.x
important: please note that for the 10.5 compatible vray, you must copy old vray 1.1 scenes into a
new file, and set new vray settings for vray 1.2. we needed to change to much to make vray run on
it due to the old c4d sdk.
what is still been worked on for next 1.2.x releases:
>> new reprogrammed motion blur to fix the found issues or limitations in 1.1(most but not all are
solved in 1.2.0), MB needs to be reprogrammed, hopefully with deformed objects, Renato works on
this since longer. as soon its ready we post an update
>> some multipass additions, multimatte channel, the multipass is very important to us. it is very
powerful in vray, but needs some additions yet in vrayforc4d to fully play its strength, Daniele
works on that, as soon as ready >> we add in small update
>> new textures in lights might get update
>> light material with photometric units(when comes to sdk)
>> volume effects (if they come to vray sdk in time)
>> special dynamic objects support input interface
>> and of course we will try to fix all bugs and issues you find in 1.2.0 ,please help us in reporting
in out vray support forum
>> the features in [ ] with * had been taken out in last minute for some weird behavior, they also
will be added again asap in update 1.2.x
for the further Updates some of our plans are:
>> DR- Distributed Rendering, it has been worked on and will be further worked on. as soon we
have it ready it will be released. the special work here is to support of the c4d shaders and features
on DR.
therefore this is a very demanding or time consuming feature to program. However it is on #1 of
our priority list. it will be very cool to have.
>> Vray shaders working in c4d, maybe an additional new powerful material (optional) with very
new powerful vray shaders for an additional work flow possibility
specially the vray dirt shader we want to get working, but there are also some very interest new
shaders in the vray sdk which we want for c4d.
>> direct camera mapping
>> tex baking
>> further proxy support(animated, more detailed vrmesh export)

best greetings
The VRAYforC4D Team
Daniele, Renato, Stefan
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Old 01-26-2010, 05:34 AM   #3
alexrvs
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cinema 11.5 work
cinema 11 go in bugs i use old and new file
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Old 01-26-2010, 05:52 AM   #4
InTheCity
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Wow. Those textured lights sound nice.
ProjectionMapping functionality will be a welcome addition too.

Thanks for that Tong.
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Old 01-26-2010, 05:58 AM   #5
cmyk
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So far, Mac OSX Snow Leopard / C4D 11.5 works great!
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Old 01-26-2010, 06:00 AM   #6
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I am trying to get vray 1.2 to work deos the licence key file still go in the c4d root directory and i have just changed recently from 10.5 to 11.5 of c4d, and should it still be in render setting and effects tab i must be doing some thing wrong i install dot net 3.5 but still no luck and ran windows update also.

windows 7
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Old 01-26-2010, 06:15 AM   #7
InTheCity
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You don't add VRay from the effects tab
You choose it as a render engine/

Under - General/ Render Engine

----------

Would anybody like to briefly explain the 'use camera path' modes in the IR and LC options? It seems very much like the old setup, which calculates the solution based on my frame stepping values.

Great release guys, thanks for all the hard work.
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Old 01-26-2010, 06:25 AM   #8
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hi, great job.
here it works fine with Cinema 11.0.
Thanks to Stefan and the whole Vray team, especially to Renato, who made a great job in a diffucult time.

cheers Andre
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Old 01-26-2010, 07:03 AM   #9
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Old files works perfectly !
Intel Mac 2,26.

Thank you to all the team.
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Old 01-26-2010, 07:34 AM   #10
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Great work guys, thank you so much for making our work more and more pleasant !


You must feel an "after war post-stress" or something, I hope you'll take hollydays, to come back at work refreshed, so you can indeed add >> direct camera mapping >> TEX BAKING (!!!) >> further proxy support(animated, more detailed vrmesh export =D
(tex baking would be so so so cool for some of us animating people) (hey, YOU listed them hun!) (I heard volumetric is pretty slowish in max, but I could try it anyway ^^)

This release looks way more stable (osx viewpoint experience, no more strange behavior with tabs refreshing, material preview looks at least faster), and the list of new stuff looks gorgeous.

Again, all my thanks, bigup and "nufrespect" to the team! =D
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