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#1 |
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Junior Member
Join Date: Sep 2007
Posts: 19
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I've been watching and waiting all day from the sidelines. Good work all! Sleep a thousand sleeps, you deserve it.
Time for me to see for myself all your blood, sweat and tears!... Thanks a ton! -kev P.S. And you made it before Midnight 1/25 in the States... congrats! Last edited by cmyk; 01-26-2010 at 05:08 AM. |
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#2 |
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Administrator
Join Date: Sep 2007
Posts: 4,795
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Decided to start fresh thread
so post here ![]() ---------- The new vrayforc4d 1.2 brings an big amount of new features, and also a lot of reprogramming. due to the changes that come on one side from maxon with 11.5 sdk and on the other side from the very new chaosgroup vray sdk core 1.9 that we use in this new release of vrayforc4d. some additional features of the 1.9.x cores are also planned for a 1.2.1 and 1.2.2 release. Our inner alpha and beta team tested deep over the last months, but due to the many changes in new versions there always can be some new bugs (or also old that reemerges). so if needed we will provide fixes in this small and fast updates to perfectionize the 1.2 release. All are very welcome to post in the forum (section vrayforc4d 1.2) if they find some not working as should. both, the maxon sdk AND the Vray sdk evolved a lot this year and bring many good new things to vrayforc4d as well. an overview of the new vrayforc4d 1.2 changes and additionions:
---------- please be aware, that due to the massive changes in the vray core itself, scenes might look different in new version. this normal and due to the changes. therefore you should not change the version in the middle of a project. normally it is recommended to keep a v11+vray 1.1 for compatibility to older files installed. for old scenes copy all into a new c4d file, and set new vray render settings to make sure please use our forum forum.vrayforc4d.com and help bug-tack if you find any.there is a special section "vrayforc4d 1.2 help or problems". in a version that has that many changes, there might be some things the testers and we have overseen. please report this, we will fix those asap in small fast perfection updates 1.2.x important: please note that for the 10.5 compatible vray, you must copy old vray 1.1 scenes into a new file, and set new vray settings for vray 1.2. we needed to change to much to make vray run on it due to the old c4d sdk. what is still been worked on for next 1.2.x releases: >> new reprogrammed motion blur to fix the found issues or limitations in 1.1(most but not all are solved in 1.2.0), MB needs to be reprogrammed, hopefully with deformed objects, Renato works on this since longer. as soon its ready we post an update >> some multipass additions, multimatte channel, the multipass is very important to us. it is very powerful in vray, but needs some additions yet in vrayforc4d to fully play its strength, Daniele works on that, as soon as ready >> we add in small update >> new textures in lights might get update >> light material with photometric units(when comes to sdk) >> volume effects (if they come to vray sdk in time) >> special dynamic objects support input interface >> and of course we will try to fix all bugs and issues you find in 1.2.0 ,please help us in reporting in out vray support forum >> the features in [ ] with * had been taken out in last minute for some weird behavior, they also will be added again asap in update 1.2.x for the further Updates some of our plans are: >> DR- Distributed Rendering, it has been worked on and will be further worked on. as soon we have it ready it will be released. the special work here is to support of the c4d shaders and features on DR. therefore this is a very demanding or time consuming feature to program. However it is on #1 of our priority list. it will be very cool to have. >> Vray shaders working in c4d, maybe an additional new powerful material (optional) with very new powerful vray shaders for an additional work flow possibility specially the vray dirt shader we want to get working, but there are also some very interest new shaders in the vray sdk which we want for c4d. >> direct camera mapping >> tex baking >> further proxy support(animated, more detailed vrmesh export) best greetings The VRAYforC4D Team Daniele, Renato, Stefan |
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#3 |
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Member
Join Date: Sep 2007
Location: Krasnodar, Russia
Posts: 84
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cinema 11.5 work
cinema 11 go in bugs i use old and new file |
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#4 |
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Senior Member
Join Date: Sep 2007
Location: Berkeley, California
Posts: 313
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Wow. Those textured lights sound nice.
ProjectionMapping functionality will be a welcome addition too. Thanks for that Tong.
__________________
For more works, see - http://www.project1media.com/gallery/ |
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#6 |
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Member
Join Date: Jun 2008
Posts: 39
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I am trying to get vray 1.2 to work deos the licence key file still go in the c4d root directory and i have just changed recently from 10.5 to 11.5 of c4d, and should it still be in render setting and effects tab i must be doing some thing wrong i install dot net 3.5 but still no luck and ran windows update also.
windows 7 |
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#7 |
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Senior Member
Join Date: Sep 2007
Location: Berkeley, California
Posts: 313
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You don't add VRay from the effects tab
You choose it as a render engine/ Under - General/ Render Engine ---------- Would anybody like to briefly explain the 'use camera path' modes in the IR and LC options? It seems very much like the old setup, which calculates the solution based on my frame stepping values. Great release guys, thanks for all the hard work.
__________________
For more works, see - http://www.project1media.com/gallery/ Last edited by InTheCity; 01-26-2010 at 06:46 AM. |
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#8 |
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Senior Member
Join Date: Sep 2007
Location: Hattingen/Gelsenkirchen, Germany
Age: 42
Posts: 133
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hi, great job.
![]() here it works fine with Cinema 11.0. Thanks to Stefan and the whole Vray team, especially to Renato, who made a great job in a diffucult time. cheers Andre |
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#10 |
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Senior Member
Join Date: Sep 2007
Location: Paris
Posts: 172
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Great work guys, thank you so much for making our work more and more pleasant !
You must feel an "after war post-stress" or something, I hope you'll take hollydays, to come back at work refreshed, so you can indeed add >> direct camera mapping >> TEX BAKING (!!!) >> further proxy support(animated, more detailed vrmesh export =D (tex baking would be so so so cool for some of us animating people) (hey, YOU listed them hun!) (I heard volumetric is pretty slowish in max, but I could try it anyway ^^) This release looks way more stable (osx viewpoint experience, no more strange behavior with tabs refreshing, material preview looks at least faster), and the list of new stuff looks gorgeous. Again, all my thanks, bigup and "nufrespect" to the team! =D |
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